Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A rival researcher blackens Mildred McKee's name or steals Mildred McKee's research. Gain a Rival. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Agreed to perform research that goes against Mildred McKee's conscience. Gain 3 Enemies. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
A disaster leaves several injured, and others blame Mildred McKee, forcing Mildred McKee to leave Mildred McKee's career. Gain a Rival. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Established a network of contacts. Gain 1 contacts. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Mildred McKee's work ends up coming home with Mildred McKee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |