Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
28 |
Contact with Government. |
2 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
32 |
Mildred Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Became a Scout (Explorer). |
4 |
35 |
Mildred Wilson's ship is damaged, and Mildred Wilson have to hitch-hike Mildred Wilson's way back across the stars to the nearest scout base. |
4 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |