Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Milford Dunn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Milford Dunn have no idea what happened to Milford Dunn – they found Milford Dunn's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Contact with Government. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |