Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Miller Twaddle's trade routes and contacts, forcing Miller Twaddle to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Miller Twaddle is living the high life for a few years. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Miller Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
28 |
Become deeply involved in politics on Miller Twaddle's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
31 |
Continued as Noble (Dilettante). |
5 |
35 |
Join a conspiracy of nobles that were caught. |
5 |
35 |
A family scandal forces Miller Twaddle out of Miller Twaddle's position. |