Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Mitchel Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Mitchel Mathew spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Gain a contact in an alien race. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
Mitchel Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mitchel Mathew fail to help. Gain an Enemy. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Spend several years jumping from world to world in Mitchel Mathew's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |