Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
25 |
Moses Graves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
27 |
Make an unexpected connection outside Moses Graves's normal circles. Gain a Contact. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
30 |
Moses Graves's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
30 |
Switched to Drifter (Wanderer). |
7 |
32 |
Attacked by enemies that Moses Graves easily defeat. |
7 |
32 |
Gain Enemy if Moses Graves don't already have one. |