Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Murphy Chapman and several others are captured and mistreated by the enemy. Gain Murphy Chapman's jailer as an Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Murphy Chapman's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Murphy Chapman's life into chaos, forcing Murphy Chapman to leave the planet. |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Murphy Chapman accepted an offer of inducements to betray Murphy Chapman's faith. Gain 100,000 in cash. |