Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Murphy Forrest's ship is damaged, and Murphy Forrest have to hitch-hike Murphy Forrest's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Murphy Forrest is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
A good deal ensures Murphy Forrest is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Risk Murphy Forrest's fortune on a possibility lucrative deal and win. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
A good deal ensures Murphy Forrest is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |