Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Murray Cheyne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Murray Cheyne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Contact with Government. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Gain Enemy if Murray Cheyne don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |