Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Murry Barnes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
33 |
Drafted into Star Marine |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
35 |
A mission goes wrong; Murry Barnes and several others are captured and mistreated by the enemy. Gain Murry Barnes's jailer as an Enemy. |