Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Spent time mastering mind and body. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
27 |
Pick up potentially useful information using Myron Tucker's psychic powers. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
32 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Myron Tucker's business expands, Myron Tucker's corporation grows, or the colony thrives. |