Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Nathan Ede come into conflict with a splinter group Nathan Ede's own religion which maintains Nathan Ede's version is the wrong one. Gain 1 Rivals. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
A mission goes wrong; Nathan Ede and several others are captured and mistreated by the enemy. Gain Nathan Ede's jailer as an Enemy. |
3 |
22 |
Became a Scout (Courier). |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
27 |
Nathan Ede do not know what happened to Nathan Ede. There is a gap in Nathan Ede's memory. |
5 |
27 |
Failed to qualify for Broker (Merchant). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Given advanced training in a specialist field |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A good deal ensures Nathan Ede is living the high life for a few years. |