Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Newell James botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Psychologically damaged by Newell James's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Newell James have no idea what happened to Newell James – they found Newell James's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Newell James is chosen to represent Newell James's faith in a vid show or other highly public forum. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Newell James aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |