Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Broker (Merchant). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
30 |
Newman Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newman Griffiths fail to help. Gain an Enemy. |
2 |
30 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Scout (Courier) with previous rank. |
3 |
32 |
When dealing with an alien race, Newman Griffiths have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |