Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Newman Wilson's Contacts or Allies betrays Newman Wilson, ending Newman Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
A series of bad deals and decisions force Newman Wilson into bankruptcy. Newman Wilson salvages what Newman Wilson can. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Opponents of Newman Wilson's belief system ambush Newman Wilson. |
7 |
36 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
36 |
Retired at age 36. |