Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Ope-Abab is rewarded for Ope-Abab's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Ope-Abab into bankruptcy. Ope-Abab salvages what Ope-Abab can. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Ope-Abab's ship is damaged, and Ope-Abab have to hitch-hike Ope-Abab's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
31 |
Returned to Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |