Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Orval Ahern's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Orval Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Befriended by a senior agent. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
A revolution, attack or other unusual event throws Orval Ahern's life into chaos, forcing Orval Ahern to leave the planet. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Orval Ahern's work ends up coming home with Orval Ahern, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |