Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Pa Se-pap run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Pa Se-pap blame Pa Se-pap's commander. Gain commander as Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Gained a contact. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
A sudden war destroys Pa Se-pap's trade routes and contacts, forcing Pa Se-pap to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Suffer from a life-threatening illness. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Pa Se-pap is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Voluntarily left Missionary/Humanitarian |
7 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Graduated with honors. |