Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Phillip Barbary's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phillip Barbary fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Phillip Barbary's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Phillip Barbary's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Phillip Barbary's ship is damaged, and Phillip Barbary have to hitch-hike Phillip Barbary's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Phillip Barbary is sent to a new community or parish to preach The Word among the poor. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |