Phillip Morrison  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 37 M 4 (-1) 10 (1) 4 (-1) 6 (0) 8 (0) 8 (0)10 (1)4A4688
Touchy, Night owl
 
Skills
Art (Performing) 0
Athletics 0
Carouse 1
Clairvoyance 0
Deception 0
Gambler 1
Gun Combat 0
Melee (Unarmed) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 02
Psion Adept 01
 
EducationGraduated
Psionic Community Failed
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Spent the college years partying.
1 22 Dropped out of the psionic community.
2 22 Became a Rogue (Enforcer).
2 26 Phillip Morrison spend months in the dangerous criminal underworld.
3 26 Continued as Rogue (Enforcer).
3 30 Betrayed by a friend. One of Phillip Morrison's Contacts or Allies betrays Phillip Morrison, ending Phillip Morrison's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Became a Psion (Adept).
4 34 Pick up potentially useful information using Phillip Morrison's psychic powers.
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