Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Pleasant Clarke's normal circles. Gain a Contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Pleasant Clarke's trade routes and contacts, forcing Pleasant Clarke to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Pleasant Clarke's Contacts or Allies betrays Pleasant Clarke, ending Pleasant Clarke's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Victim of a crime |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |