Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Prince Harrington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Prince Harrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Prince Harrington fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Prince Harrington's time in the scouts. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Gain Enemy if Prince Harrington don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Prince Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |