Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Randall Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Flight). |
3 |
26 |
During a battle, defeat or victory depends on Randall Staff's actions. The ship suffers severe damage and Randall Staff is blamed for the disaster. Randall Staff is court - martialled and discharged. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Randall Staff's ship is damaged, and Randall Staff have to hitch-hike Randall Staff's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
34 |
A mission goes wrong; Randall Staff and several others are captured and mistreated by the enemy. Gain Randall Staff's jailer as an Enemy. |