Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
21 |
Became a Scholar (Scientist). |
3 |
22 |
A disaster leaves several injured, and others blame Reginald Hawkins, forcing Reginald Hawkins to leave Reginald Hawkins's career. Gain a Rival. |
3 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
22 |
Became a Drifter (Wanderer). |
4 |
23 |
Attacked by enemies that Reginald Hawkins easily defeat. |
4 |
23 |
Gain Enemy if Reginald Hawkins don't already have one. |
4 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
26 |
Continued as Drifter (Wanderer). |
5 |
28 |
Drafted into Ground Assault |
6 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
32 |
Assigned to an assault on an enemy fortress. |
6 |
34 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |