Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Ricky Meyer is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ricky Meyer as an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
A revolution, attack or other unusual event throws Ricky Meyer's life into chaos, forcing Ricky Meyer to leave the planet. |
4 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Ricky Meyer's Contacts or Allies betrays Ricky Meyer, ending Ricky Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Ricky Meyer's Contacts or Allies betrays Ricky Meyer, ending Ricky Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
32 |
Ricky Meyer manipulate and charm Ricky Meyer's way through high society. Gain a Rival and an Ally. |