Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
26 |
Ronald Lynch do not know what happened to Ronald Lynch. There is a gap in Ronald Lynch's memory. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Ronald Lynch's ship is damaged, and Ronald Lynch have to hitch-hike Ronald Lynch's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
30 |
Gain Enemy if Ronald Lynch don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Ronald Lynch do not know what happened to Ronald Lynch. There is a gap in Ronald Lynch's memory. |