Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Rube Saxon's Contacts or Allies betrays Rube Saxon, ending Rube Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Rube Saxon's business expands, Rube Saxon's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
Good fortune |
4 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
32 |
Voluntarily left Ground Assault |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Rube Saxon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Opponents of Rube Saxon's belief system ambush Rube Saxon. |
6 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |