Junior Project Worker Ruel Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 37 M 5 (-1) 6 (0) 2 (-2) 8 (0) 5 (-1) 9 (1)562859
Clever
 
Skills
Astrogation 0
Athletics 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Sports) 0
Recon 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Drifter Wanderer 01
Citizen Colonist 01
Drifter Barbarian 12
Believer Missionary/Humanitarian Junior Project Worker01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Attacked by enemies that Ruel Freeman easily defeat.
1 20 Gain Enemy if Ruel Freeman don't already have one.
2 22 Continued as Drifter (Scavenger).
2 23 Ruel Freeman do not know what happened to Ruel Freeman. There is a gap in Ruel Freeman's memory.
3 23 Failed to qualify for Courier (Scout).
3 23 Switched to Drifter (Wanderer).
3 24 Betrayed by a friend. One of Ruel Freeman's Contacts or Allies betrays Ruel Freeman, ending Ruel Freeman's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Became a Citizen (Colonist).
4 27 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 27 Switched to Drifter (Barbarian).
5 28 Survived a risky adventure but gained nothing.
5 31 Promoted to Drifter (Barbarian) rank 1.
6 31 Continued as Drifter (Barbarian).
6 33 Ruel Freeman do not know what happened to Ruel Freeman. There is a gap in Ruel Freeman's memory.
7 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 35 Moved to a new world.
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