Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Rush Freeman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Owe 2,500 for medical bills. |
2 |
24 |
Gain Enemy if Rush Freeman don't already have one. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Rush Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Rush Freeman secretly provide religious rites for a dying leader or noble, although they do not share Rush Freeman's faith. Gain an Ally in the family and a Rival who disagrees with Rush Freeman's choice. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |