Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Sa-p do not know what happened to Sa-p. There is a gap in Sa-p's memory. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Sa-p survey an alien world. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
Sa-p's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sa-p fail to help. Gain an Enemy. |
3 |
28 |
Sa-p's ship is damaged, and Sa-p have to hitch-hike Sa-p's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Sa-p's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sa-p fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Sa-p's time in the scouts. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Sa-p spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |