Crewman Samuel Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 37 M 3 (-1) 7 (0) 3 (-1) 2 (-2) 8 (0) 9 (1)373289
Peaceful, Lacking, Guarded
 
Skills
Admin 0
Advocate 0
Art (Creative) 0
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Jack-of-All-Trades 1
Leadership 0
Persuade 0
Profession (Freeloader) 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 03
Entertainer Performer 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Samuel Bluit learn something Samuel Bluit should not have – a corporate secret, a political scandal – which Samuel Bluit can profit from illegally.
2 22 Continued as Citizen (Corporate).
2 26 Samuel Bluit gain experience in a technical field as a computer operator or surveyor.
3 26 Continued as Citizen (Corporate).
3 29 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 29 Became a Entertainer (Performer).
4 31 Samuel Bluit is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5 31 Failed to qualify for Pirate (Rogue).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Embroiled in legal trouble.
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