Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Selmer Oneil's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Psychologically damaged by Selmer Oneil's time in the scouts. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
A mission goes wrong; Selmer Oneil and several others are captured and mistreated by the enemy. Gain Selmer Oneil's jailer as an Enemy. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Selmer Oneil foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |