Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Seta Wapwa's work ends up coming home with Seta Wapwa, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Expose or are involved in a scandal of some sort. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Injured. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Seta Wapwa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Opponents of Seta Wapwa's belief system ambush Seta Wapwa. |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Became a Merchant (Free Trader). |