Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Shane Langhorne botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Shane Langhorne have no idea what happened to Shane Langhorne – they found Shane Langhorne's ship drifting on the fringes of friendly space. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Shane Langhorne to flee and vows to hunt Shane Langhorne down. Gain an Enemy. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
31 |
Shane Langhorne learn something Shane Langhorne should not have – a corporate secret, a political scandal – which Shane Langhorne can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Shane Langhorne is rewarded for Shane Langhorne's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 3. |