Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Shelton Payne to flee and vows to hunt Shelton Payne down. Gain an Enemy. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Shelton Payne easily defeat. |
2 |
25 |
Gain Enemy if Shelton Payne don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Shelton Payne do not know what happened to Shelton Payne. There is a gap in Shelton Payne's memory. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
A series of bad deals and decisions force Shelton Payne into bankruptcy. Shelton Payne salvages what Shelton Payne can. |