Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Sherman Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Stanway fail to help. Gain an Enemy. |
1 |
21 |
Sherman Stanway inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Sherman Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Stanway fail to help. Gain an Enemy. |
2 |
26 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Sherman Stanway easily defeat. |
6 |
36 |
Gain Enemy if Sherman Stanway don't already have one. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |