Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Shirley Thomas's actions. The ship suffers severe damage and Shirley Thomas is blamed for the disaster. Shirley Thomas is court - martialled and discharged. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Betrayed by a friend. One of Shirley Thomas's Contacts or Allies betrays Shirley Thomas, ending Shirley Thomas's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
22 |
A new romantic starts. Gain an Ally. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Explorer (Scout). |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
29 |
Shirley Thomas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shirley Thomas fail to help. Gain an Enemy. |
4 |
29 |
Psychologically damaged by Shirley Thomas's time in the scouts. |
4 |
29 |
Forced to muster out. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
33 |
Gain Enemy if Shirley Thomas don't already have one. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Shirley Thomas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |