Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Shu Galikhe's Contacts or Allies betrays Shu Galikhe, ending Shu Galikhe's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
A revolution, attack or other unusual event throws Shu Galikhe's life into chaos, forcing Shu Galikhe to leave the planet. |
3 |
22 |
Became a Rogue (Thief). |
3 |
26 |
A police detective or rival criminal forces Shu Galikhe to flee and vows to hunt Shu Galikhe down. Gain an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Victim of a crime |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Shu Galikhe's business or ship thrives. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |