Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Commando (Soulhunter). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Sid Lewis don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Sid Lewis's Contacts or Allies betrays Sid Lewis, ending Sid Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Sid Lewis far from home. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
A police detective or rival criminal forces Sid Lewis to flee and vows to hunt Sid Lewis down. Gain an Enemy. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |