Field Agent Sid Lewis  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 37 M 11 (1) 7 (0) 6 (0) 9 (1) 5 (-1) 8 (0)B76958
Nasty
 
Skills
Carouse 0
Deception 1
Drive 0
Gun Combat 0
Investigate 2
Melee 0
Pilot (Small Craft) 1
Profession (Colonist/Ranching) 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Entertainer Journalist 01
Agent Intelligence Field Agent22
 
Name Type Affinity Enmity Power Influence Species
Neal Riley Enemy 0 3 4 1 Tezcat (M/21)
Adela Jenkins Enemy 0 4 1 5 Tezcat (F/41)
 
Term Age History
1 18 Failed to qualify for Commando (Soulhunter).
1 18 Became a Drifter (Wanderer).
1 21 Attacked by enemies and injured.
1 21 Scarred. Fully recovered. Owe 5,000 for medical bills.
1 21 Gain Enemy if Sid Lewis don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Betrayed by a friend. One of Sid Lewis's Contacts or Allies betrays Sid Lewis, ending Sid Lewis's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Entertainer (Journalist).
3 27 An investigation, tour, project or expedition goes wrong, stranding Sid Lewis far from home.
4 27 Became a Agent (Intelligence).
4 28 Go undercover to investigate an enemy.
4 28 A police detective or rival criminal forces Sid Lewis to flee and vows to hunt Sid Lewis down. Gain an Enemy.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 31 Continued as Agent (Intelligence).
5 33 Rewarded for a successful mission.
5 35 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
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