Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Siidip Ki's job. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
Siidip Ki's scout ship is one of the first on the scene to rescue the survivors of a disaster but Siidip Ki fail to help. Gain an Enemy. |
4 |
33 |
Siidip Ki's ship is damaged, and Siidip Ki have to hitch-hike Siidip Ki's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Perform an exemplary service for the scouts. |