Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Sim Kelly's Contacts or Allies betrays Sim Kelly, ending Sim Kelly's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Sim Kelly into bankruptcy. Sim Kelly salvages what Sim Kelly can. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Switched to Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Sim Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |