Stacy Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 37 M 6 (0) 7 (0) 8 (0) 2 (-2) 9 (1) 5 (-1)678295
Informed, Psychotic, Impressed
 
Skills
Animals (Veterinary) 1
Athletics 0
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Gunner 0
Heavy Weapons 0
Mechanic 0
Medic 0
Melee (Blade) 1
Recon 0
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Wanderer 01
Navy Line/Crew Crewman01
Drifter Barbarian 02
Citizen Colonist 12
 
Name Type Affinity Enmity Power Influence Species
Celestine Lyness Rival 1 2 2 1 Murrissi (F/67)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Nearly killed. Owe 30,000 for medical bills.
2 19 Failed to qualify for Surveyor (Scout).
2 19 Became a Drifter (Wanderer).
2 20 Betrayed by a friend. One of Stacy Clark's Contacts or Allies betrays Stacy Clark, ending Stacy Clark's career. That Contact or Ally becomes a Rival or Enemy.
3 20 Failed to qualify for Performer (Entertainer).
3 20 Submitted to the draft.
3 20 Became a Navy (Line/Crew) with the new title Crewman.
3 22 Stacy Clark is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 22 Failed to qualify for Army Support (Army).
4 22 Switched to Drifter (Barbarian).
4 24 Find valuable salvage.
5 26 Continued as Drifter (Barbarian).
5 28 Stacy Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 28 Became a Citizen (Colonist).
6 31 Stacy Clark learn something Stacy Clark should not have – a corporate secret, a political scandal – which Stacy Clark can profit from illegally.
6 32 Promoted to Citizen (Colonist) rank 1.
7 32 Continued as Citizen (Colonist).
7 36 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
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