Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Stacy Clark's Contacts or Allies betrays Stacy Clark, ending Stacy Clark's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Performer (Entertainer). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
22 |
Stacy Clark is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
22 |
Failed to qualify for Army Support (Army). |
4 |
22 |
Switched to Drifter (Barbarian). |
4 |
24 |
Find valuable salvage. |
5 |
26 |
Continued as Drifter (Barbarian). |
5 |
28 |
Stacy Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
28 |
Became a Citizen (Colonist). |
6 |
31 |
Stacy Clark learn something Stacy Clark should not have – a corporate secret, a political scandal – which Stacy Clark can profit from illegally. |
6 |
32 |
Promoted to Citizen (Colonist) rank 1. |
7 |
32 |
Continued as Citizen (Colonist). |
7 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |