Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Steve Sim's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Steve Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Moved to a new world. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Steve Sim's Contacts or Allies betrays Steve Sim, ending Steve Sim's career. That Contact or Ally becomes a Rival or Enemy. |