Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Ta Sa-we-wab far from home. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Ta Sa-we-wab's Contacts or Allies betrays Ta Sa-we-wab, ending Ta Sa-we-wab's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Ta Sa-we-wab's normal circles. Gain a Contact. |