Crewman Ta Sa-we-wab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 37 M 1 (-2) 7 (0) 3 (-1) 4 (-1) 6 (0) 8 (0)173468
Nurturing, Respectful, Hysterical
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Flyer 0
Mechanic 0
Melee 0
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 03
Entertainer Journalist 01
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Claribel McKee Contact 2 1 3 2 Sylean (F/37)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Became a Drifter (Barbarian).
1 21 Moved to a new world.
2 22 Continued as Drifter (Barbarian).
2 26 Severely injured. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Entertainer (Journalist).
3 28 An investigation, tour, project or expedition goes wrong, stranding Ta Sa-we-wab far from home.
4 28 Switched to Drifter (Wanderer).
4 29 Lightly injured, no permanent damage. Fully recovered.
5 29 Failed to qualify for Worker (Citizen).
5 29 Returned to Drifter (Barbarian).
5 33 Betrayed by a friend. One of Ta Sa-we-wab's Contacts or Allies betrays Ta Sa-we-wab, ending Ta Sa-we-wab's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Make an unexpected connection outside Ta Sa-we-wab's normal circles. Gain a Contact.
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