Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Talmage Fullmore to flee and vows to hunt Talmage Fullmore down. Gain an Enemy. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Talmage Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Talmage Fullmore's normal circles. Gain a Contact. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Opponents of Talmage Fullmore's belief system ambush Talmage Fullmore. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |