Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Tapob Ka-ebteb out of business. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Tapob Ka-ebteb do not know what happened to Tapob Ka-ebteb. There is a gap in Tapob Ka-ebteb's memory. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
23 |
Psychologically damaged by Tapob Ka-ebteb's time in the scouts. |
4 |
23 |
Failed to qualify for Performer (Entertainer). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Continued as Scout (Surveyor). |
4 |
25 |
Tapob Ka-ebteb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Tapob Ka-ebteb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Switched to Merchant (Broker). |
6 |
34 |
Tapob Ka-ebteb's business or ship thrives. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |