Crewman Tim Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 37 M 10 (1) 5 (-1) 5 (-1) 5 (-1) 11 (1) 4 (-1)A555B4
Lying, Supercilious
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Medic 0
Persuade 0
Profession (Worker) 0
Science (Robotic Sciences) 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Citizen Colonist Settler23
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 An expedition or voyage goes wrong, leaving Tim Hunt stranded in the wilderness.
2 21 Became a Citizen (Colonist).
2 25 Tim Hunt is rewarded for Tim Hunt's diligence or cunning.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 29 Tim Hunt is rewarded for Tim Hunt's diligence or cunning.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 32 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 A good deal ensures Tim Hunt is living the high life for a few years.
5 36 Forced to muster out.
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