Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Todd Morvell's Contacts or Allies betrays Todd Morvell, ending Todd Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Nearly killed. Fully recovered. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Todd Morvell's Contacts or Allies betrays Todd Morvell, ending Todd Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Todd Morvell faith is shaken. |