Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Tom Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Betrayed by a friend. One of Tom Crawford's Contacts or Allies betrays Tom Crawford, ending Tom Crawford's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Tom Crawford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tom Crawford fail to help. Gain an Enemy. |
4 |
32 |
Scarred. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
34 |
Psychologically damaged by Tom Crawford's time in the scouts. |