Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Barbarian). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Vernie Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
27 |
Returned to Army (Cavalry). |
5 |
31 |
Given a special assignment or duty in Vernie Newman's unit. |
5 |
31 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
31 |
Continued as Army (Cavalry). |
6 |
33 |
Surrounded and outnumbered by the enemy, Vernie Newman hold out until relief arrives. |
6 |
35 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |